#ifndef _LOGO_SCENE_H_
#define _LOGO_SCENE_H_
#include "cocos2d.h"
using namespace cocos2d;

#include "AppDelegate.h"

namespace fireplane
{
	class LogoScene : public CCLayer
	{
	public:
		// there's no 'id' in cpp, so we recommand to return the exactly class pointer
		static cocos2d::CCScene* scene();
		// implement the "static node()" method manually
		LAYER_NODE_FUNC(LogoScene);

		virtual bool init();  
		void onEnd();
	private:
	};
}

#endif